@startuml
sprite $trash_restore [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_TRASH_RESTORE(_alias) ENTITY(rectangle,black,trash_restore,_alias,FA5 TRASH_RESTORE)
!define FA5_TRASH_RESTORE(_alias, _label) ENTITY(rectangle,black,trash_restore,_label, _alias,FA5 TRASH_RESTORE)
!define FA5_TRASH_RESTORE(_alias, _label, _shape) ENTITY(_shape,black,trash_restore,_label, _alias,FA5 TRASH_RESTORE)
!define FA5_TRASH_RESTORE(_alias, _label, _shape, _color) ENTITY(_shape,_color,trash_restore,_label, _alias,FA5 TRASH_RESTORE)
skinparam folderBackgroundColor<<FA5 TRASH_RESTORE>> White
@enduml